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Devlog
Major Update #1: Brawlbots 2.0
September 01, 2020
by
infinstarlight
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes New font for UI - updates to GUI coming soon Performance improvements in levels, AI AI can now detect sight and...
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Patch update #13: 6/03/2020
June 03, 2020
by
infinstarlight
Hey everyone! This update changes the following: Adds new spawn points to Samoa Updates lighting to Samoa Disabled health regen...
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Patch update #12: 5/17/2020
May 17, 2020
by
infinstarlight
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes New character model for AI bots Changes from last update Weapon switching logic has been updated Known issue: U...
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Patch update #11: 5/02/2020
May 03, 2020
by
infinstarlight
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes All starting ammo amounts have been increased Changes from last update Weapon scope alpha has been reduced Energ...
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Hotfix update: 4/20/20
April 21, 2020
by
infinstarlight
Hey everyone This update fixes a spawning bug when first starting a match. This also disables the debug line traces when you shoot...
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Patch update #10: 4/20/2020
April 21, 2020
by
infinstarlight
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes Reduced damage and range for Shotgun Reduced damage for Pistol Changes from last update Valley map has been remo...
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Patch update #9: 03/16/2020
March 16, 2020
by
infinstarlight
1
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes Fixed bug where player could "equip" invalid weapons from inventory Changes from last update Map selection scree...
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Big patch update #1: 03/06/2020
March 06, 2020
by
infinstarlight
1
Check out our latest gameplay update video! Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes Fixed mismatched Game Mode for CTF_Serenity Flag capture function h...
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Patch update #8: 03/03/2020
March 03, 2020
by
infinstarlight
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes Match timers are added to single player The time limit can be extended or limited or disabled outright BGM has b...
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Patch update #7: 02/29/2020
February 29, 2020
by
infinstarlight
Here are the highlights of the latest update for Brawlbots! Major Changes One new map added: Valley Currently available as a DM map Changes from last update The base Assault Rifle no longer uses ammo...
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Patch update #6: 02/11/2020
February 11, 2020
by
infinstarlight
Here are the highlights of the latest update for Brawlbots! Major Changes Main Menu screen has been updated Static background image Hint text messages Fixes from last update N/A Coming Soon One new m...
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Patch update #5: 01/27/2020
January 27, 2020
by
infinstarlight
Here are the highlights of the latest update for Brawlbots! Major Changes Map selection screen for Single Player has been updated Grid layout for each map Multiplayer screen will be updated soon Fixe...
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Patch update #4: 01/22/2020 and 01/24/2020
January 24, 2020
by
infinstarlight
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes The calculation for weapon hits has been reverted to its original programming To compensate for all weapons ret...
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Patch update #3: 01/20/2020
January 20, 2020
by
infinstarlight
1
Hey everyone! Here are the highlights of the latest update for Brawlbots! Major Changes Two new weapons are available, Rocket Launcher and Grenade Launcher Known issue: Projectiles fire more to the l...
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Patch update #2: 1/16/2020
January 16, 2020
by
infinstarlight
Please take the survey after you're finished playing the game. We want to make the best game possible and we need your help! Today's update makes some QOL changes to Team Deathmatch as well as CTF. Yo...
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Patch update #1: 1/14/2020
January 14, 2020
by
infinstarlight
Hey everyone! Today's update applies some fixes to the way headshots work for the sniper rifles in the game. In addition, the movement handling for jumping has been changed. Fall damage is no longer a...
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